Showing posts with label 3d tutorial. Show all posts
Showing posts with label 3d tutorial. Show all posts
This tutorial of the Florence Design Academy (www.florencedesignacademy.com), the leading Design School in Europe, explains how to create a glowing material by using architectural and standard materials. Additionally it will explain how to use the Glare shader to improve glow effects.
Glowing material

The Making Of 'AH1Z Viper Helicopter'



This tutorial by  Martin Kostov and in this article I will have the honor of explaining the creation of my image “AH-1Z Viper Helicopter”. First of all, I want to start by telling you that I did not work alone on this project. The high poly modeling was done by my friend and colleague Ivo Jovchev. We wanted to create a good piece of art and at the same time wanted to keep the poly count as low as possible. The first step we took was to look for references. We were lucky and found a lot of high quality photos on the internet. I cannot stress enough how important it is to have good references (Fig.01 – 03).

Making Of Horned Man


The Making Of Horned Man by Paul Large, website www.opifex.co.uk , email : 0x_my_s0x@hotmail.com . The image started as a sketch inside ZBrush and grew from there into the final image almost by accident. Sketching characters in ZBrush is a great way to concept ideas, mess around with forms and come up with cool new things. After the sketch I retopologised the head section of the model and from there used the polypaint tools in ZBrush to create the textures. Rendering was handled with Mental Ray in 3ds Max. I find Mental Ray to be the most accessible of the available rendering systems for Max, and the fact that Max already comes with it makes it great. Also, having used XSI for many years, the creation of shaders in Mental Ray has become second nature to me

source : www.3dtotal.com

Making of Obidos

The making of Obidos by Hugo Silva, web site : www.hugosilva.com . He inspired by a few personal photos from Obidos (another ancient village with a sweet little castle), from a street lost in the corners of this village, but especially this photo (Ref. Photo A) was taken with the purpose to recreate it in 3D.

source : www.cgarena.com

Photorealistic Anisotropy with mental ray for Maya

In this video, from “Introduction to the Hypershade in Maya 2009” , learn how to properly use the anisotropic features of the mental ray architectural material. By taking full advantage of this powerful feature, you can create incredibly realistic metallic surfaces that can mimic rough, brushed metals commonly seen across many real world objects. Read more ....





source : i3dtutorials.com

Photoshop Post Processing For 3D Visualizer



This tutorial used Photoshop for 3d visualizer post processing. Viktor fretyan from Hungaria show how to used photoshop for 3d image. Read More ....

source : www.vizdepot.com

Hand Modeling


This tutorial method used polygon and learn modeling from sketch. Read more ...

Red Vertex Foliage Tutorial



This tutorial used 3dsmax and vray, With very large scene and plants to make impression of a forest. Read more...

Source : www.evermotion.org

Making of the Standing Beauty


This tutorial created by Asan Umerov, it's inspiration from photography and bring it to 3d. Read more...

source : www.cgarena.com