Showing posts with label cgnews. Show all posts
Showing posts with label cgnews. Show all posts
The Thea Render team has officially begun shipping its hybrid renderer, advertised as “the first commercial solution that contains both state-of-the-art biased and unbiased engines”.
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Smoke 2012

Most coverage of Autodesk from the past week may have centered on its upcoming releases of 3ds Max, Maya et al, but the developer also has other updates in the works, including its Mac-only finishing software, Smoke.
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Interview with Thiago Costa: Lagoa Technologies

Thiago Costa
A native of Brazil, Thiago Costa created Lagoa Technologies (lagoa means small lake in Portuguese) to generalize physics formulas into one unified formulation. Thiago's physics framework Lagoa Multiphysics became widely popular with over one million views in less than one week. Prior to creating Lagoa he has worked extensively in the post-production industry in Brazil, the United States and Canada and have participated on films such as "Predators", "G.I. Joe: The Rise of Cobra" and "Assassins Creed Lineage" and found Softimage ICE the ideal platform for developing tools.

Ubisoft uses Autodesk games technology to create Assassin’s Creed: Brotherhood

In 2007, Ubisoft Montreal created a third-person action-adventure game named Assassin’s Creed. The universal success of the top-selling, award-winning game set in both the distant past and the not-so-distant future lead to the creation of Assassin’s Creed II, which saw present-day protagonist Desmond Miles reliving the genetic memories of ancient assassin Ezio Auditore da Firenze, all of which take place in Renaissance-era Florence, Italy. The second installment also proved a huge success.

Now, the Ubisoft team has raised the bar again for Assassin’s Creed: Brotherhood, an ambitious new entry in the evolving story of the assassin that is the first to include a multiplayer mode.
Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft. 1280x700
Image Description: Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft.
Assassin’s Creed: Brotherhood picks up where the second installment concluded, with players being reintroduced to both Desmond and Ezio, who has now become a Master Assassin and moved to the much larger city of Rome. Ezio’s mission has also grown in scope and responsibility, as he attempts to build a brotherhood of assassins to vanquish the evil Templar Order and a new arch-nemesis, Cesare Borgia.

Ubisoft artists and engineers used the powerful combination of Autodesk® 3ds Max® and Autodesk® MotionBuilder® software, together with Autodesk® HumanIK® animation middleware in the company’s proprietary game engine, to create the biggest Assassin’s Creed title so far.  Read more >>

Luxology Modo 501 is released

Modo 501 now released with some featured of Rendering, New Modeling Tools and Hair/Fur.

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Taking the new Autodesk Mudbox 2009 for a spin and a sculpt


Mudbox 2009, the second generation of Mudbox is an amazingly easy to use digital sculpting tool that takes away all the technical aspects of working in 3D and lets your imagination and creativity flow. This may sound corny, but it really is that easy to use, and impressively fast.
The latest version added several new sculpting brushes, along with an entirely new, and much anticipated painting system. Read more >>

source : www.cgsociety.org

X-Men: Extreme Makeover


In this week's podcast we talk to Greg Strause, of Lola and Hydraulx and John Bruno visual effects supervisor of X-Men, about the amazing 25 year digital facelifts in X-Men: The Last Stand. We are also joined in our companion written story by Eric Saindon who headed up the Weta X-Men 3 team . Read more >>

M.I.A Bang by David OReilly

Announcing ZBrush 4


ZBrush 4 will be a free upgrade for all registered users of ZBrush on Windows and Mac systems.

Getting ready for the upgrade is easy, and linked to your Support Account

MakeHuman 1.0.0 alpha1

This Alpha 1 release provides the 1st formal testing release for the functionality that has been implemented to date. This is not a full-function release and, most notably, does not provide functionality to allow the figure to be posed. It does include examples of all of the different tools and techniques that this software will provide to enable you to easily model the anatomy of a human figure, although some of these functions are not yet complete and are not necessarily in their final form. Read More ....

Source : www.makehuman.org

CG Channel announces animation reel contest!

CG Channel announces our first animated short/animation reel contest!
Winners will receive a copy of John Lasseter's Bolt on blu-ray. In addition to the free 3 disc combo pack, winners will be interviewed by CG Channel and have their video featured on our homepage!
2 winners will be chosen one for best animation reel and one for best animated short. Read More ....

Physical Dynamic Rendering, the Future of 3D Computer Graphics?


source : www.cgexplorer.com

V-Ray courses


If you want a career in visualisation then you’ll need to be completely proficient in using one of the most celebrated rendering tools on the market, V-Ray. Each course will be taught by acclaimed tutor Rusko Ruskov alongside the software creator, Peter Mitev. You will learn how to produce photo-realistic renders for your visualisation work taking each creation to the next level. Read more ....

source : www.escapestudios.com

Key Highlights of Autodesk 3ds Max 2010


Innovative Creative Tools

  • A new Graphite modeling and texturing system introduces at least 100 additional creative tools and helps artists explore and more rapidly iterate their ideas.
  • The addition of render-like effects in the viewport display - such as soft shadowing, exposure control and ambient occlusion - offers near photo-real quality for faster decision making.

Powerful New Referencing and Scene Management Capabilities

  • Artists can create robust referencing workflows to help organize complex scenes more easily by treating multiple objects and scenes as a single Container object.
  • A new Material Explorer helps to simplify the way artists interact with objects and materials, making iterations much easier even in highly complex scenes.
  • The new multithreaded xView mesh analyzer technology helps to significantly reduce errors by providing in-viewport reporting on several types of mesh.

Enhanced Software Interoperability and Pipeline Integration

  • 3ds Max 2010 is the first animation package to integrate mental images' powerful mental mill technology. This allows users to develop, test and maintain hardware-agnostic shaders and complex shader graphs for hardware and software rendering with real-time visual feedback.
  • Enhanced OBJ support and ProOptimizer technology provide improved interoperability with Autodesk Mudbox software.
  • Additional support for C# and .NET gives developers the access they need to customize, extend and integrate 3ds Max into their existing pipelines. Read More ....
Source : usa.autodesk.com

Houdini 10 Sneak Peek



Houdini 10 is currently being beta tested and is proving to be one of the coolest releases yet. This version is packed with a wealth of new features and usability changes designed to make you more productive in your day-to-day work. As we approach number 10, I wanted to talk about our development process and the steps we take as we approach a new release. Read More ....

Source : www.sidefx.com

GridironFlow

GridironFlow is new way to see and manage all your project files, with simple and elegant interface. Now available for Mac user to download. Link ...

Google Product Car



This video showing how to transform a SketchUp car model into a basic product configurator.

Source : www.youtube.com

3DCreative Issue 42


3DCreative Issue 42 is out now! includes interviews,tutorials series, much more ...

Think outside the animation


Character animator Tom Baker teach how to creating a traditional cel animation-style movie, from concept to post-production. Read more...

RealFlow RenderKit


The RealFlow RenderKit is a set of tools that has been designed to facilitate the complex task of rendering RealFlow™ fluids. The RFRK enables you to generate procedural geometry at render time, and also render individual fluid particles. Read more...