VRay 1.5: The Complete Guide has now been reduced by 25% to just 89 euros. The first book in the world completely devoted to VRay. Its aim is to provide an avanced support for the specialists in this branch. All too often we lose a lot of time searching the meaning of a particular parameter. Who hasn't spent entire days trying to understand what was wrong with their rendering? Having some “presets” is not enough: it is necessary to understand and have knowledge of the tools daily used. This is the only way thanks to which you'll be able to face more and more difficult tasks.
VRay 1.5: The Complete Guide has now been reduced by 25% to just 89 euros
Labels: vray
Making Of Horned Man

The Making Of Horned Man by Paul Large, website www.opifex.co.uk , email : 0x_my_s0x@hotmail.com . The image started as a sketch inside ZBrush and grew from there into the final image almost by accident. Sketching characters in ZBrush is a great way to concept ideas, mess around with forms and come up with cool new things. After the sketch I retopologised the head section of the model and from there used the polypaint tools in ZBrush to create the textures. Rendering was handled with Mental Ray in 3ds Max. I find Mental Ray to be the most accessible of the available rendering systems for Max, and the fact that Max already comes with it makes it great. Also, having used XSI for many years, the creation of shaders in Mental Ray has become second nature to me.
source : www.3dtotal.com
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Labels: 3d tutorial, 3ds max, The making of
Making of Obidos
The making of Obidos by Hugo Silva, web site : www.hugosilva.com . He inspired by a few personal photos from Obidos (another ancient village with a sweet little castle), from a street lost in the corners of this village, but especially this photo (Ref. Photo A) was taken with the purpose to recreate it in 3D.
source : www.cgarena.com
Labels: 3d tutorial, The making of
