Thiago Costa
A native of Brazil, Thiago Costa created Lagoa Technologies (lagoa means small lake in Portuguese) to generalize physics formulas into one unified formulation. Thiago's physics framework Lagoa Multiphysics became widely popular with over one million views in less than one week. Prior to creating Lagoa he has worked extensively in the post-production industry in Brazil, the United States and Canada and have participated on films such as "Predators", "G.I. Joe: The Rise of Cobra" and "Assassins Creed Lineage" and found Softimage ICE the ideal platform for developing tools.
                     | The Area: THIAGO! Welcome to the AREA. This year so far, must have been undoubtedly a hell of a year for you. As the creator of Lagoa, the powerful multiphysics engine that is now integrated into Softimage 2011.5, how has the response been these past few months since the major announcement was made?
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                     | Thiago: Thank you for receiving me at the AREA! Yes this year was special for me. The work was largely done before the announcement was made and with the help of the great Softimage staff the integration was very successful. Since then I’ve been busy writing a lot of code, giving support to new customers and following up with users.
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Image Description: Image courtesy of Lagoa Technologies                 
Image Description: Image courtesy of Lagoa Technologies                 
                     | The Area: | 
                     | There are over 1.5 million views and counting, on  your jaw-dropping Lagoa Multiphysics 1.0 Teaser! But… before we get into  Lagoa, let's talk a bit about your background. Growing                       up in Brazil, how did you get started in the CG  industry? | 
                     | Thiago: | 
                     | My CG story started with 3D modeling and animation  for advertising.... Then I got into TV, design, opening titles for  tele-novelas, character animation, motiongraphics... I had                       the luck to work in a lot of different areas and  with a variety of people. The fact that I had to apply my work in a  various ways got me very confident that I could change and                       work on pretty much anything I had fun. Was always  for the fun of it and usually a lot of Brazilians that work on the CG  industry carry the same diverse background. The                       exception with me is that I went a lot to the tech  side, which doesn’t happen often in Brazil. | 
Image Description: Image courtesy of Lagoa Technologies                 
                     | The Area: | 
                     | What was your first 3D app…share any fond memories <:-)? | 
                     | Thiago: | 
                     | 3ds Max was the first real production tool I used.  I still open it and hit Shift+q to render, and it still works :) But before that (to be fair) I had touched Blender  when I only had a Linux system, it was the only thing there was for  3D... I have lots of memories of using Gimp(2D) and                       Blender to do ugly stuff...:) Not because of  Blender but because I pretty much sucked at that time in 3D.
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Image Description: Image courtesy of Lagoa Technologies                 
                     | The Area: | 
                     | How long have you been using Softimage? | 
                     | Thiago: | 
                     | I’ve tried it when 3.0 was out, that was like 8  years ago? I remember it was complaining about my monitor resolution...  Then when 4.0 was out I really got into it and never let                       go :). Readmore...
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