The Thea Render team has officially begun shipping its hybrid renderer, advertised as “the first commercial solution that contains both state-of-the-art biased and unbiased engines”.

Smoke 2012

Most coverage of Autodesk from the past week may have centered on its upcoming releases of 3ds Max, Maya et al, but the developer also has other updates in the works, including its Mac-only finishing software, Smoke.
This tutorial of the Florence Design Academy (, the leading Design School in Europe, explains how to create a glowing material by using architectural and standard materials. Additionally it will explain how to use the Glare shader to improve glow effects.
Glowing material

Zbrush 4 : The Making Of Alien

Making of Alien by
Fabio Bautista, Colombia

ZBrush 4 is one of those software that always surprises with future and innovative . At the most recent release includes the new ZSketch feature. This one is based on the known ZSphere tool, which allows creating basic shapes from interconnected sphere structures. Through this new function, we can able to create structures even more complex by a more efficient way, getting better control and greater freedom to make them.
The process of zsketching consists in building up forms from strips of ZSpheres drawn freely in 3D space or applied to structures already created. This is similar to the technique of covering a wire armature with clay used in traditional sculpting.

The Making Of 'AH1Z Viper Helicopter'

This tutorial by  Martin Kostov and in this article I will have the honor of explaining the creation of my image “AH-1Z Viper Helicopter”. First of all, I want to start by telling you that I did not work alone on this project. The high poly modeling was done by my friend and colleague Ivo Jovchev. We wanted to create a good piece of art and at the same time wanted to keep the poly count as low as possible. The first step we took was to look for references. We were lucky and found a lot of high quality photos on the internet. I cannot stress enough how important it is to have good references (Fig.01 – 03).

Nasa used 3d for presneting sun

Nasa used 3D image for presenting the sun, they using its Solar TErrestrial RElations Observatory (STEREO) satellites.

The twin satellites, launched in 2006, were positioned on opposite sides of the sun to generate the images. Unlike the moon, which has a permanent far side, the sun rotates once about every 24.5 days. This means the whole surface is visible from earth over the course of a month, but if there is an event on the far side we would not become aware of this until at least another week later, if at all.

The STEREO satellites travelled 290 million miles to give scientists this unique view of the solar surface. From now on, solar structures and phenomena will be visible to scientists in three dimensions. This will aid their understanding of the star's physics, and improve their ability to predict space weather.

Maya; Tutorial Maya Cloth

With Maya Cloth, you can create realistic animated cloth within the Maya environment. Maya Cloth gives you the ability to model garments for any animated 3D figure, apply dynamic effects, and simulate the cloth behavior. In this tutorial, we will create a simple scene on which we will play with cloth.

Material Tutorial: Glowing Material with Mental Ray

For this material you must use Mental Ray.

Glowing materials are very useful to create light effects. For example a neon-light effect.

This kind of material is a light-emitting material. It will create light and shadows like an Omni Light.

Let's check out the steps we are going to do:

1. Change in the material editor the Standard material to an Architectural -image 1-.

2. Choose the color of your glowing material in the diffuse color slot.

3. Now go to the setting "luminance cd/m2". This setting allows you to create a material which is able to emit light. This setting is very similar to the standard "self-illumination" slot. But in the architectural material you can add a value which is much more higher than 100. The higher the value the brighter the material's light emission. 

Interview with Thiago Costa: Lagoa Technologies

Thiago Costa
A native of Brazil, Thiago Costa created Lagoa Technologies (lagoa means small lake in Portuguese) to generalize physics formulas into one unified formulation. Thiago's physics framework Lagoa Multiphysics became widely popular with over one million views in less than one week. Prior to creating Lagoa he has worked extensively in the post-production industry in Brazil, the United States and Canada and have participated on films such as "Predators", "G.I. Joe: The Rise of Cobra" and "Assassins Creed Lineage" and found Softimage ICE the ideal platform for developing tools.

Ubisoft uses Autodesk games technology to create Assassin’s Creed: Brotherhood

In 2007, Ubisoft Montreal created a third-person action-adventure game named Assassin’s Creed. The universal success of the top-selling, award-winning game set in both the distant past and the not-so-distant future lead to the creation of Assassin’s Creed II, which saw present-day protagonist Desmond Miles reliving the genetic memories of ancient assassin Ezio Auditore da Firenze, all of which take place in Renaissance-era Florence, Italy. The second installment also proved a huge success.

Now, the Ubisoft team has raised the bar again for Assassin’s Creed: Brotherhood, an ambitious new entry in the evolving story of the assassin that is the first to include a multiplayer mode.
Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft. 1280x700
Image Description: Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft.
Assassin’s Creed: Brotherhood picks up where the second installment concluded, with players being reintroduced to both Desmond and Ezio, who has now become a Master Assassin and moved to the much larger city of Rome. Ezio’s mission has also grown in scope and responsibility, as he attempts to build a brotherhood of assassins to vanquish the evil Templar Order and a new arch-nemesis, Cesare Borgia.

Ubisoft artists and engineers used the powerful combination of Autodesk® 3ds Max® and Autodesk® MotionBuilder® software, together with Autodesk® HumanIK® animation middleware in the company’s proprietary game engine, to create the biggest Assassin’s Creed title so far.  Read more >>