Maya; Tutorial Maya Cloth

With Maya Cloth, you can create realistic animated cloth within the Maya environment. Maya Cloth gives you the ability to model garments for any animated 3D figure, apply dynamic effects, and simulate the cloth behavior. In this tutorial, we will create a simple scene on which we will play with cloth.

Material Tutorial: Glowing Material with Mental Ray

For this material you must use Mental Ray.

Glowing materials are very useful to create light effects. For example a neon-light effect.

This kind of material is a light-emitting material. It will create light and shadows like an Omni Light.

Let's check out the steps we are going to do:

1. Change in the material editor the Standard material to an Architectural -image 1-.

2. Choose the color of your glowing material in the diffuse color slot.

3. Now go to the setting "luminance cd/m2". This setting allows you to create a material which is able to emit light. This setting is very similar to the standard "self-illumination" slot. But in the architectural material you can add a value which is much more higher than 100. The higher the value the brighter the material's light emission. 

Interview with Thiago Costa: Lagoa Technologies

Thiago Costa
A native of Brazil, Thiago Costa created Lagoa Technologies (lagoa means small lake in Portuguese) to generalize physics formulas into one unified formulation. Thiago's physics framework Lagoa Multiphysics became widely popular with over one million views in less than one week. Prior to creating Lagoa he has worked extensively in the post-production industry in Brazil, the United States and Canada and have participated on films such as "Predators", "G.I. Joe: The Rise of Cobra" and "Assassins Creed Lineage" and found Softimage ICE the ideal platform for developing tools.

Ubisoft uses Autodesk games technology to create Assassin’s Creed: Brotherhood

In 2007, Ubisoft Montreal created a third-person action-adventure game named Assassin’s Creed. The universal success of the top-selling, award-winning game set in both the distant past and the not-so-distant future lead to the creation of Assassin’s Creed II, which saw present-day protagonist Desmond Miles reliving the genetic memories of ancient assassin Ezio Auditore da Firenze, all of which take place in Renaissance-era Florence, Italy. The second installment also proved a huge success.

Now, the Ubisoft team has raised the bar again for Assassin’s Creed: Brotherhood, an ambitious new entry in the evolving story of the assassin that is the first to include a multiplayer mode.
Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft. 1280x700
Image Description: Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft.
Assassin’s Creed: Brotherhood picks up where the second installment concluded, with players being reintroduced to both Desmond and Ezio, who has now become a Master Assassin and moved to the much larger city of Rome. Ezio’s mission has also grown in scope and responsibility, as he attempts to build a brotherhood of assassins to vanquish the evil Templar Order and a new arch-nemesis, Cesare Borgia.

Ubisoft artists and engineers used the powerful combination of Autodesk® 3ds Max® and Autodesk® MotionBuilder® software, together with Autodesk® HumanIK® animation middleware in the company’s proprietary game engine, to create the biggest Assassin’s Creed title so far.  Read more >>