'Displacement Map Chainmail'


Software Used :

3ds Max and mental ray

Step 1 : Modeling

In this tutorial I want to show a relatively easy technique for making a chainmail in 3ds Max using a displacement map and mental ray. In this example I’ll show how to make the displacement map and how to get a good quality render with as few artifacts as possible using a simple Arch & Design material. The idea is that you can use this setup to create a tileable chainmail texture like I used on this knight (Fig.02).