Ubisoft uses Autodesk games technology to create Assassin’s Creed: Brotherhood

In 2007, Ubisoft Montreal created a third-person action-adventure game named Assassin’s Creed. The universal success of the top-selling, award-winning game set in both the distant past and the not-so-distant future lead to the creation of Assassin’s Creed II, which saw present-day protagonist Desmond Miles reliving the genetic memories of ancient assassin Ezio Auditore da Firenze, all of which take place in Renaissance-era Florence, Italy. The second installment also proved a huge success.

Now, the Ubisoft team has raised the bar again for Assassin’s Creed: Brotherhood, an ambitious new entry in the evolving story of the assassin that is the first to include a multiplayer mode.
Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft. 1280x700
Image Description: Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft.
Assassin’s Creed: Brotherhood picks up where the second installment concluded, with players being reintroduced to both Desmond and Ezio, who has now become a Master Assassin and moved to the much larger city of Rome. Ezio’s mission has also grown in scope and responsibility, as he attempts to build a brotherhood of assassins to vanquish the evil Templar Order and a new arch-nemesis, Cesare Borgia.

Ubisoft artists and engineers used the powerful combination of Autodesk® 3ds Max® and Autodesk® MotionBuilder® software, together with Autodesk® HumanIK® animation middleware in the company’s proprietary game engine, to create the biggest Assassin’s Creed title so far.  Read more >>